Staff Product Designer
Mutiny·In person in New York City·Posted 28 April 2026
About the role
B2B go-to-market software has historically been where design ambition goes to die. The tools are powerful but joyless. Dense, generic, admin-heavy, and built for process more than delight. Meanwhile, the best product companies have raised everyone’s expectations for what business software can feel like: fast, opinionated, elegant, and genuinely useful. AI gives us a chance to rebuild the category from first principles. Mutiny is building the agentic GTM platform that helps revenue teams create the work they need to win. Sellers and marketers should not have to wait on five internal teams to move a deal forward. They should have a bench of AI teammates that understands the account, knows what good looks like, and gets sharper every week. We’re looking for a founding staff designer to define what that feels like. This is not a role where you inherit a mature design system, clean product rituals, or a settled category. You’ll help invent the product language for AI-native GTM software: the interaction model, the creative standards, the feedback loops, the system, and the taste bar for what the agent produces. THE DESIGN PROBLEM Our job is to make AI output that a…
This is a summary of the advert. The full description and the application are on Mutiny's careers site.
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