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AI/ML Engineer

Supercell·Helsinki·Posted 13 October 2026

About the role

[https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/bad250f8-206a-41f4-9698-287303b69ce3/keyart%20supercell.png] OUR AI TEAM IS LOOKING FOR AN INDIVIDUAL WHO IS EXCEPTIONAL AT THE APPLIED END OF THE CRAFT: TAKING MODERN MODELS AND TURNING THEM INTO FEATURES AND TOOLS THAT HOLD UP IN PRODUCTION, AT SUPERCELL SCALE, UNDER REAL DEADLINES. The challenge at the centre of this role is the distance between a demo and a product. A model that works in a notebook is not a feature that works for hundreds of millions of players, or a tool a game team trusts with their daily work. Help us Close that gap: the evaluation that tells you it's actually good, the latency and cost envelope that makes it viable, the failure modes you find before players do, and the plumbing that makes it boring to operate. We're not looking for someone who wants to train a frontier model. We're looking for someone who gets unreasonable results out of the ones that exist. We are looking for someone to build and ship: AI features in live games, and the internal tools that give superpowers to Supercellians. Some of that work will take you inside a game or central team for a while,…

This is a summary of the advert. The full description and the application are on Supercell's careers site.

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