Senior Level Artist, Project R.I.S.E
Supercell·Shanghai·Posted 1 September 2026
About the role
[https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/514dfb89-54b4-4bf3-afe0-ceaf4ae3147e/our%20mission%20board.png] We are looking for a passionate and experienced Level Artist to join our Shanghai Studio. Your focus will be on building immersive and gameplay-driven environments for project R.I.S.E. The ideal candidate will have demonstrable experience in level art, environment dressing, and creating visually memorable spaces that support gameplay clarity and player experience. If you think that describes you, then we’d love to hear from you. [https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/66a7198f-9ccd-4ba2-ac72-488ce331f438/banner_narrow_customs.jpg] WHAT YOU'LL BE DOING - Own the full level art set dressing process from gameplay Whitebox to final in-game environment. - Work closely with Level Designers, Concept Artists, and Art Directors to ensure visuals enhance gameplay mechanics. - Push concept art further in-game while balancing gameplay, technical, and performance constraints. Consider draw calls, polycounts, texture memory, readability, collision, and optimization during production.…
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