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Genesis-World: Core Simulation Engine Engineer

Genesis·San Carlos·Posted 19 August 2026

About the role

WHAT WE’RE BUILDING Robots will learn in simulation before they hit the factory. Genesis-World is our bet on that future. Genesis-World https://github.com/Genesis-Embodied-AI/genesis-world is an open-source, general-purpose simulation platform for physical AI from Genesis AI https://www.genesis.ai/. One unified multi-physics engine: rigid bodies, FEM, MPM, particles, cloth, fluids. A robot arm can pour water onto sand, grasp a deformable object, or cut a soft body, all in the same simulation. Nyx, our in-house renderer, may be the most promising renderer for robotics out there: real-time photo-realistic rendering, advanced features like depth of field, and state-of-the-art techniques never seen before. Sensors of every kind: cameras, lidar, IMU, contact forces, temperature, plus arguably the most advanced tactile simulation available (paper https://openreview.net/forum?id=md8q2kfZHP). And the engine keeps growing: we are developing internally the most comprehensive and fastest Incremental Potential Contact (paper https://ipc-sim.github.io) solver for deformable body dynamics we know of, soon to be open-sourced. It powers real business applications, from full-fledged box…

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