Rendering Technical Art Intern, League of Legends - Summer 2027
Riot Games·Los Angeles, USA·Posted 11 November 2026
About the role
As a Technical Artist, you will focus on supporting artists with art asset prototypes so they can realize their work in-game. You will work with artists across all departments from modeling to lighting to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will standardize and improve development processes for the production of in game assets, materials, shaders, and scalable development pipelines. As a Rendering Technical Artist Intern on League, you will focus on supporting artists with shaders, materials, and art asset prototypes so they can realize their work in-game. You will work with artists across all departments from modeling to VFX to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will help standardize and improve development processes for the production of assets, materials, shaders, and interactions in the pipeline. Responsibilities: Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs Produce shaders and materials that…
This is a summary of the advert. The full description and the application are on Riot Games's careers site.
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